![]() Normally with MonoGame (99.5% of the time), the old XNA samples just work, you simply need to build a new MonoGame project, copy over the code and assets and you are up and running, however with the recent releases they have deprecated some of the older FBX standards in favour of only supporting the newer variety. I stumbled across this recently while updating some old samples and tests for MonoGame. Now standards improve / change over time and FBX is no different, Autodesk (who created / own the FBX standard) have tweaked / improved (there are a lot of slashes in this article for some reason :)), the standard over the years, however usually this is fine because most tools try and support as many options as possible, however of late there are some REALLY old versions which are going out of style and support is wavering. X (DirectX) and obj (Wavefront) either aren’t supported or implementations can vary (but everyone always has an opinion on which format is their favourite. ![]() FBX as a standard for 3D model files has been around for a while now, it’s robust and commonly used simply because formats like.
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